Study of 77,000 Americans finds gamers hold more inclusive values than general public on gender, tolerance and equality

A study published in Psychology of Popular Media found that video game players hold significantly more inclusive cultural values than the broader US population, countering the stereotype that gaming culture broadly fosters exclusionary attitudes. Researchers at the University of Wisconsin-Madison — Sean Pauley, Wil Dubree, and Brule E. Woods — analyzed national consumer surveys from MRI-Simmons conducted in 2012, 2016, and 2020, bracketing the peak of the Gamergate movement, for a total sample of 77,018 Americans selected via probabilistic address-based sampling. They measured three values — importance of traditional gender roles, social tolerance, and equality of opportunity — against self-reported gaming behaviors. Across all models, general gamers expressed significantly less endorsement of traditional gender roles and significantly stronger support for social tolerance and equality than the overall sample. Shooter game players showed the same pattern on gender and equality, with no significant difference on tolerance; Xbox Live users were more inclusive on gender and tolerance, with no significant difference on equality.

The results challenge cultivation theory’s prediction that gaming gradually instills exclusionary worldviews, and align more closely with the reinforcing spirals model — the idea that people select media consistent with their preexisting values, which that media then reinforces. Lead author Pauley told PsyPost that the findings suggest online hostility in gaming “may be driven by a vocal minority of players rather than the general gaming population,” while stressing the research does not deny that hostile and exclusionary spaces exist within gaming communities. Several limitations apply: the surveys are cross-sectional rather than longitudinal, so causal direction cannot be established; game genre categories like “shooter games” are too broad to capture individual title or community dynamics; and the US-only sample may not generalize internationally. The study was partly motivated by controversies such as the 2023 campaign against games DEI consultancy Sweet Baby Inc., which the authors treat as a visible but potentially unrepresentative mobilization.

Psychology of Popular Media (APA) | PsyPost